CONTENTS
1.
FORWARD
2.
INTRODUCTION
3.
REQUIRED MATERIALS & EQUIPMENT
4.
GAME SCALE & DISTANCE
5.
GAME SCALE & TIME
6.
DIE ROLLS
7.
THE GAME MASTER
8.
PLAYERS AND PLAYER CHARACTERS
9.
NON-PLAYER CHARACTERS
10.
VICTORY CONDITIONS
11.
PERSONAL CHARACTERISTICS
12.
DEVELOPING CHARACTER BACKGROUND
13.
LIFTING & CARRYING CAPACITY
14.
USE OF DAMAGE FACTORS
15.
WOUND RECOVERY RATE
16.
WIND
17.
ROLE PLAYING PROBABILITY CHART
18.
KNOWLEDGE & SKILLS
19.
EMPLOYMENT PAY SCALE
20.
GAMBLING PROCEDURE
21.
EQUIPMENT & SUPPLY LISTING
22.
FIREARMS LISTING: RANGE, DAMAGE, AND COSTS
23.
HAND WEAPONS EFFECTS AND COSTS
24.
HAND-TO-HAND COMBAT
25.
FIREARMS AND MISSILE FIRE ADJUSTMENTS
26.
EXPLOSIVES
27.
DAMAGE FACTORS FOR HIGH EXPLOSIVES
28.
DAMAGE EFFECTS ON STRUCTURES
29.
MOVEMENT
30.
THE COMBAT SYSTEM
31.
HORSES
32.
HORSE TRADING
33.
THE CATTLE DRIVE
34.
MULE TRAINS
35.
RAILROADS
36.
STAGE COACHES
37.
THE MILITARY
38.
INDIANS
39.
ENCOUNTER CHARTS
40.
DESIGNERS' NOTES
41.
BIBLIOGRAPHY
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